Genesys:Tier 5 Talents

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Cost to purchase: 25 xp

Rows marked in blue are unique to Starlight

🡐Tier 4 Talents🡒
Tier 5
Name Activation Ranked Text Source
Altered Deal Active (Action) No Once per session, make a Hard (ddd) Coercion check to radically change a previously made deal or bargain to your character's advantage.
DORDawn of Rebellion
Armor Master (Supreme) Active (Incidental, Out of Turn) No Your character must have purchased the Armor Master talent to benefit from this talent. Once per round, when the character suffers a Critical Injury, he may suffer 3 strain to take the Armor Master incidental. If he does he reduces the Critical Injury result that he suffers by 10 per point of his soak, to a minimum of 1.
KTPKeeping the Peace
Baleful Gaze Active (Incidental, Out of Turn) No When targeted by combat check from within medium range, may spend a Story Point to upgrade the difficulty of the check a number of times equal to ranks in Coercion.
KTPKeeping the Peace
Barbaric Strength Passive No May use Melee (Heavy) weapons one-handed. Weapons used that way still use the Melee (Heavy) skill.
CCC-KlortCommunity Created Content
Biggest Fan Active (Action) No Once per session, may take a Biggest Fan action; make a Hard (ddd) Charm check to turn one NPC into the character's biggest fan. The exact effects of this vary depending on the NPC and the situation. They can include drastically decreasing the difficulty of Social Interaction skill checks the character makes targeting his biggest fan, the fan being willing to perform minor or even significant favors for the character, or the character even becoming a reoccurring ally in the narrative. At the CM's discretion, this talent may not be able to target certain NPCs whose adversarial nature is vital to the plot, or NPCs who would be unable to appreciate the character's work
FHFar Horizons
Body Guard (Supreme) Passive No Your character must have purchased the Body Guard talent to benefit from this talent. Body Guard maneuver may protect a number of engaged characters up to ranks in Resilience.
FIBForged in Battle
Comrades in Arms (Improved) Passive No Spend t or aaa when performing Comrades in Arms to also gain +1 soak or give one affected ally +1 soak.
DORDawn of Rebellion
Coordination Dodge Active (Incidental) No When targeted by a combat check, may spend 1 Story Point to add f equal to ranks in Coordination to check.
FHFar Horizons
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NDNo Disintegrations
Crucial Point Active (Incidental) No Once per session, your character may introduce to negotiations one potential concession that an opponent will do nearly anything to obtain.
DOHDisciples of Harmony
Crushing Blow Active (Incidental) No Once per session after rolling a melee attack but before resolving the check, your character may suffer 4 strain to use this talent. While resolving the check, the weapon gains the Breach 1 and Knockdown item qualities, and destroys one item the target is wielding that does not have the Reinforced quality.
ROTRealms of Terrinoth
Custom Loadout Passive No Your character must have purchased the Signature Vehicle talent to benefit from this talent. May add one mount for a weapon or piece of equipment (approved by the GM).
SMSpecial Modifications
Dedication Passive Yes Each rank of Dedication increases one of your character's characteristics by one. This talent cannot increase a characteristic above 5. You cannot increase the same characteristic with Dedication twice.
GCRBGenesys Core Rulebook
Double or Nothing (Supreme) Passive No Your character must have purchased the Double or Nothing talent to benefit from this talent. When performing the Double or Nothing incidental, also double the number of t and d.
FCFly Casual
Full Throttle (Supreme) Passive No Your character must have purchased the Full Throttle talent to benefit from this talent. When performing Full Throttle, top speed increases by 2 instead of 1.
ACRBAge of Rebellion Core Rulebook
,
ECRBEdge of the Empire Core Rulebook
,
EVEndless Vigil
Heavy Hitter Active (Incidental) No Once per session, spend t on a successful Ranged (Heavy) or Gunnery check to add the Breach 1 quality to the attack, or increase an existing Breach rating by 1.
FIBForged in Battle
,
DCDangerous Covenants
Indomitable Active (Incidental, Out of Turn) No Once per encounter, when your character would be incapacitated due to exceeding their wound or strain threshold, you may spend a Story Point to use this talent. Then, your character is not incapacitated until the end of their next turn. If your character reduces their strain or wounds to below their threshold before the end of their next turn, they are not incapacitated.
GCRBGenesys Core Rulebook
Inspiring Leadership Active (Action) No Make a Hard (ddd) Leadership check. If successful, a number of allies not exceeding your character's Presence within short range add s to their next skill check.
DORDawn of Rebellion
Intense Focus Active (Maneuver) No Perform an Intense Focus maneuver; suffer 1 strain and upgrade the ability of the next skill check once.
ABGRAge of Rebellion Beginner Game Rulebook
,
ACRBAge of Rebellion Core Rulebook
,
ECRBEdge of the Empire Core Rulebook
,
DOHDisciples of Harmony
Just Kidding! Active (Incidental) No Once per round as an incidental spend 1 Story Point to ignore d generated on a social check by the character or any ally in short range.
FCFly Casual
Let's Talk This Over Active (Incidental, Out of Turn) No Once per game session, when a combat encounter against one or more sentient beings is about to begin, the character make a Daunting (dddd) Charm check. If successful, the combat encounter instead becomes a social encounter, with the PCs attempting to convince their opposition to back down, come around to their viewpoint, or accept a compromise. The GM is the final arbiter of how the situation resolves without violence (or how the combat encounter continues if the character's check is unsuccessful).
ROTRealms of Terrinoth
Life or Death (Supreme) Passive No Your character must have purchased the Life or Death talent to benefit from this talent. The effects of Life or Death activate when your character takes wounds equal to one quarter of their wound threshold, instead of half.
CCC-SwordbreakerCommunity Created Content
Master Active (Incidental) No When you purchase this talent for your character, choose one skill. Once per round, your character may suffer 2 strain to use this talent to reduce the difficulty of the next check they make using that skill by two, to a minimum of Easy (d).
GCRBGenesys Core Rulebook
Master Demolitionist Active (Incidental) No When resolving an attack from a personal scale explosive or ordinance weapon, your character may spend a or t to have the weapon's Blast quality affect all characters within short range (rather than engaged). If the weapon normally affects all characters within short range, then the range of the effect is increased to medium range instead.
FOFully Operational
Master Driver/Pilot Passive No Once per round when driving, piloting, or operating a vehicle, may suffer 2 strain to perform any action as a maneuver.
ACRBAge of Rebellion Core Rulebook
,
ETUEnter the Unknown
,
ECRBEdge of the Empire Core Rulebook
Master Grenadier Passive No Decrease the a cost to activate the Blast quality on any attack by 1 to a minimum of 1.
ACRBAge of Rebellion Core Rulebook
,
DCDangerous Covenants
Master Instructor Active (Incidental, Out of Turn) No Once per round, suffer 2 strain to allow an ally within short range to count as having the same number of ranks in Discipline as your character for the next Discipline check the ally makes.
DOHDisciples of Harmony
Master Merchant Active (Incidental) No When buying or selling goods, may suffer 2 strain to sell for 25% more or buy for 25% less.
ACRBAge of Rebellion Core Rulebook
,
ECRBEdge of the Empire Core Rulebook
Most Impressive Active (Incidental) No Spend t from any skill check to allow a number of allies not exceeding your character's Presence within short range add a to their next check.
DORDawn of Rebellion
Overcharge (Improved) Passive No Your character must have purchased the Overcharge talent to benefit from this talent. When using the Overcharge talent, your character may spend aa or t from the Mechanics check to immediately take one additional action. This talent can only be used once per check.
GCRBGenesys Core Rulebook
Power of Darkness Active (Maneuver) No Once per session, may perform the Power of Darkness maneuver. Increase Wound Threshold and Strain Threshold by 1 per GM story point until the end of the encounter.
UPUnlimited Power
Prepare to be Boarded Active (Action) No Once per encounter, make an opposed Coercion vs Discipline check against an enemy ship captain. If successful, the enemy suffers 1 strain per s and surrenders their ship if they exceed their strain threshold. Spend t or aaaa to inflict strain equal to your character's ranks in Coercion.
DORDawn of Rebellion
Retribution Active (Incidental, Out of Turn) No Once per round when an adversary attacks an ally within medium range, your character may spend one Story Point to use this talent to automatically hit that enemy once with a weapon your character is wielding, if the enemy is within the weapon's range. The hit deals the weapon's base damage, plus any damage from applicable talents or abilities.
ROTRealms of Terrinoth
Ruinous Repartee Active (Action) No Once per encounter, your character may use this talent to make an opposed Charm or Coercion versus Discipline check targeting one character within medium range (or within earshot). If successful, the target suffers strain equal to twice your character's Presence, plus one additional strain per s. Your character heals strain equal to the strain inflicted. If incapacitated due to this talent, the target could flee the scene in shame, collapse in a dejected heap, or throw themself at your character in fury, depending on your GM and the nature of your character's witty barbs.
GCRBGenesys Core Rulebook
Sneak Attack (Supreme) Active (Incidental) No Your character must have purchased the Sneak Attack Talent to benefit from this talent. Once per encounter you may spend a story point to add t to the results of an Attack Action. This does not include the s usually associated with t.
CCC-RichardbuxtonCommunity Created Content
Speaks Binary (Supreme) Active (Maneuver) No Once per encounter, may perform the Speaks Binary maneuver. A number of NPC artificial life forms up to ranks in Speaks Binary may use the character's ranks for 1 skill of character's choice.
SMSpecial Modifications
Spur (Supreme) Passive No Your character must have purchased the Spur talent to benefit from this talent. When activating and maintaining Spur, the beast only suffers 1 strain instead of 2.
SOTStay on Target
Superhuman Reflexes Active (Incidental) No Once per session, after generating d on a Piloting check cancel the d and add s equal to ranks in Cool.
EVEndless Vigil
Thorough Assessment Active (Action) No Once per session, take a Thorough Assessment action: make a Hard (ddd) Knowledge check to gain b equal to s that can be distributed during the encounter.
DADesperate Allies
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LBELead by Example
Unrelenting Skeptic (Improved) Active (Incidental) No Your character must have purchased the Unrelenting Skeptic talent to benefit from this talent. When targeted by a Deception check that fails, may spend 1 Story Point to add d to results.
FHFar Horizons