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== Scene 1 - Clearing Customs and Hitching a Ride ==
 
== Scene 1 - Clearing Customs and Hitching a Ride ==
Upon landing at outpost 10, the PCs are greeted by Customs Agent Seemo.
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Upon landing at outpost 10, the PCs are greeted by '''Customs Agent Seemo'''.
 
{{CortexMinorGMC|name=Customs Agent Seemo|trait1=By the Book|trait1_value=6|trait2=Pride in My Work|trait2_value=8|trait3=Low-Level Bureaucrat|trait3_value=4}}
 
{{CortexMinorGMC|name=Customs Agent Seemo|trait1=By the Book|trait1_value=6|trait2=Pride in My Work|trait2_value=8|trait3=Low-Level Bureaucrat|trait3_value=4}}
 
Seemo asks biting questions, such as "what is your cargo?", "What is the nature of your business?" and "Do you have any fruit to declare?" If there are any boxes (like those that AP provided with the equipment in it), the agent will go to inspect the contents of those. If someone tries to stop him, he points out they are free to leave the planet. Without any intervention on the PCs part, Seemo will find the equipment, which will add a complication {{CortexExtra|name=Caught Red Handed|value=8}} and make things more difficult. Without a viable explanation, Seemo will replace Caught Red Handed with {{CortexExtra|name=Impounded Silver Lining|value=8}}
 
Seemo asks biting questions, such as "what is your cargo?", "What is the nature of your business?" and "Do you have any fruit to declare?" If there are any boxes (like those that AP provided with the equipment in it), the agent will go to inspect the contents of those. If someone tries to stop him, he points out they are free to leave the planet. Without any intervention on the PCs part, Seemo will find the equipment, which will add a complication {{CortexExtra|name=Caught Red Handed|value=8}} and make things more difficult. Without a viable explanation, Seemo will replace Caught Red Handed with {{CortexExtra|name=Impounded Silver Lining|value=8}}
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== Scene 3 - Jungle Ambush ==
 
== Scene 3 - Jungle Ambush ==
By coincidence, another enterprise has set up shop in this area -  a Mob drug lab which uses local plants to create a powerful hallucinogenic. They're not expecting any company and, being a bit hot headed, will open fire on sight at the first PC (see above) they come across. It's up to the PCs to find a way out of this.
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By coincidence, another enterprise has set up shop in this area -  a Mob drug lab which uses local plants to create a powerful hallucinogenic. They're not expecting any company and, being a bit hot headed, will open fire on sight at the first PC (see above) they come across. It's up to the PCs to find a way out of this. As this scene begins, all levels of '''Like A Sore Thumb''' get removed from the players. {{CortexExtra|name=Difficult Terrain|value=8}} becomes a Location Distinction.
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<nowiki>{{</nowiki>
 
{| class="wikitable"
 
{| class="wikitable"
 
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|{{CortexMob|name=Cartel Guards|rating=3|skill_level=6|description=|width=100|trait1=|trait1_value=|trait2=|trait2_value=}}
 
|{{CortexMob|name=Cartel Guards|rating=3|skill_level=6|description=|width=100|trait1=|trait1_value=|trait2=|trait2_value=}}
 
|}
 
|}
{{Gamesongs
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However things are resolved, murder, making them run away, as long as the PCs don't run away themselves, Dambolo will have (or drop) a personal organizer with some incriminating info. There is a map nearby that leads to the lab. The lab is populated by a dozen forced labor extras who will just keep working but will gladly accept any assistance if they are offered freedom. Additionally, in the organizer there notes about drop off and pickup times (apparently someone comes to the lab to pick product up every few weeks and drop off supplies and more workers, who are kidnapped from off world or otherwise coerced into working here, because of debts, etc. ), and another note that mentions how "S" has been paid off for the month a few days ago. There is no indication of who "S" is in the notes.
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If they PCs wish to transport the extras back they'll need to figure out how. There is no transportation here other than what they brought. If they had not completed the task above in scene 3 they may continue. If they don't complete it however, their final pay will be docked.
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== Scene 4 - Leaving Renzo ==
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If the PCs wish to report the the drug lab, they will be pointed to '''Commissioner Sandou''', the combination mayor/law enforcement here at Outpost 10. Sandou is a bit of blow-hard politicking type who will scrutinize their story, and whatever cover story they provide. Depending on how things go, he may even call in '''Customs Agent Seemo''' to help question them. If the PCs return to the ship with their ill-gotten gains, '''Seemo''' will attempt to inspect whatever they have before boarding the ship. The end goal for them is getting off planet without running into any undue stress.
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<nowiki>Final Reward: {{</nowiki>{{Gamesongs
 
|songtitle=[[wikipedia:The_Perfect_Drug|The Perfect Drug]]
 
|songtitle=[[wikipedia:The_Perfect_Drug|The Perfect Drug]]
 
|songartist=[[wikipedia:Nine_Inch_Nails|Nine Inch Nails]]
 
|songartist=[[wikipedia:Nine_Inch_Nails|Nine Inch Nails]]