Starlight:Fuse Helium 3
<EpisodeNavigation> name=Fuse Helium 3 date=February 19, 2016 episodenumber=8 </EpisodeNavigation>
In-Game Date
Date: Feb 3rd 2315
Game Outline
- Knocking out the engine
- Have them put together a build out.
- Start with damage
- Roll 2 difficulty and 1 challenge die
- Failure – 1 hull trauma (maybe x2)
- Disadvantage – system strain
- Despair – a crit
- Roll 2 difficulty and 1 challenge die
- Start with damage
- The end of a fight against a group of type 1s and a type 3. The type 3 is mostly destroyed, and has fired off an emc burst, knocking out Finn’s MS (and the power generator) and they’ll manage to knock it out after it charges up, of course, but before it can fire another burst. Mention a light on the ‘chest’ area of the ship growing brighter.
- After the fight, they realize their communications aren’t working. They have to make piloting difficult piloting checks to walk their way down the sortie tube (and they’ll have to drag finn’s MS back in and deal with his unconscious ass
- Finn will be out of commission for the entire episode – of course
- The lights are out on the ship except for red emergency lights. Radio communication is not working, and the only way they can communicate is through emergency phones located throughout the ship.
- (Petty Officer) James Shockley greets them back, and tells them it looks like the generator is knocked out. “The Commander wants you fellas up on the bridge... oh, and none of the lifts are working, so you’re gonna have to hoof it.
- Have them put together a build out.
- Meeting of the minds.
- Professor Sikarna verifies the H3 power plant has been knocked out.
- “Unfortunately, the only way to re-start it is with the firing ignition lasers… and those require more power than we have on the ship. Normally the generator is ignited via power from a dock, or from a support ship if it happens in the field.
- emergency power will last 24 hours.
- Suggestions: waiting for PCs
- Hopefully, they’ll suggest the type 3 outside
- Maybe they’ll even think of the power generators the MS use.
- They can use power from the battery that’s providing emergency power, but that will leave them without power.
- There is also the threat of follow-up attacks by the watchers
- Restarting the generator
- Professor Sikarna will be in the generator room, re-aligning the laser mirrors.
- Senior Chief Zakiri will help hook the ship up.
- Skills skills skills
- Zakiri needs help getting enough wiring. Also needs help fashioning a way to connect to the battery inside the watcher
- Some things that need to happen.
- Collecting wiring
- Helping construction
- Getting the type 3 close enough and getting it opened
- Helping get things connected (this will require zero g operation
- Mechanics
- Athletics (zero g operation)
- Coordination
- Piloting –Space
- Resilience (possibly)
- Operating in zero gravity rules
- Count all movement as difficult terrain.
- Must perform twice as many maneuvers to move the same distance they would normally.
- 8 Total PC successes mean they will get a chance to refresh their MS if before the next fight starts. Otherwise they’ll have to deal with being damaged from the original fight. (and may even have to deal with getting back into their MS
- After role play, etc.
Musical Inspiration | |
---|---|
Song: | Explorers |
Artist: | Muse |
Album: | The 2nd Law |
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