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| When deciding on distinctions, it's important to remember that character growth frequently comes when something a character ''thinks'' is a truth about themselves is really ''lie''. Keep this in mind when choosing distinctions. | | When deciding on distinctions, it's important to remember that character growth frequently comes when something a character ''thinks'' is a truth about themselves is really ''lie''. Keep this in mind when choosing distinctions. |
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− | When creating characters, it can be helpful to shuffle a tarot deck and pull four cards - one to represent the character and the remaining three to represent the distictions. There are several online sources that give symbolism/meaning of each tarot. Remember, a tarot card can be 'upside down' when pulled, which changes thier meaning. As a result, shuffling the deck so that the 'top' of the cards don't all point the same way is important. | + | When creating characters, it can be helpful to shuffle a tarot deck and pull four cards - one to represent the character and the remaining three to represent the distinctions. There are several online sources that give symbolism/meaning of each tarot. Remember, a tarot card can be 'upside down' when pulled, which changes their meaning. As a result, shuffling the deck so that the 'top' of the cards don't all point the same way is important. |
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| Distinctions always have a value of {{D8}}and | | Distinctions always have a value of {{D8}}and |
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| Every character has a relationship of some type with the others on the ship. This relationship has a die rating. | | Every character has a relationship of some type with the others on the ship. This relationship has a die rating. |
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− | The relatinoship should also be represented by a brief statement on the nature of the relationship. Example: {{CortexExtra|name=I Trust Bob Implicity|value=10}}or {{CortexExtra|name=Wouldn't give Tom the TIme In a Clock Factory|value=4}}. | + | The relationship should also be represented by a brief statement on the nature of the relationship. Example: {{CortexExtra|name=I Trust Bob Implicity|value=10}}or {{CortexExtra|name=Wouldn't give Tom the TIme In a Clock Factory|value=4}}. |
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| Relationships aren't necessarily reciprocal; your relationship die rating with another character might be a ''very'' different than theirs for yours. If there’s any disagreement about the backstory, this needs to be settled before the game starts. | | Relationships aren't necessarily reciprocal; your relationship die rating with another character might be a ''very'' different than theirs for yours. If there’s any disagreement about the backstory, this needs to be settled before the game starts. |
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| '''Note''': When building a die pool, the die used is the relationships from the person helping to to person being helped. | | '''Note''': When building a die pool, the die used is the relationships from the person helping to to person being helped. |
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− | '''Example''': Bob is rolling to do a thing. Tom say he will help bob. Bob {{CortexExtra|name=Wouldn't give Tom the TIme In a Clock Factory|value=4}}. But akways says {{CortexExtra|name=I Trust Bob Implicity|value=10}}. Bob gets a {{D10}}, because Tom gives it his all when helping Bob out. Now, when Tom is trying to do a thing, and Bob helps out... weeeellll.... | + | '''Example''': Bob is rolling to do a thing. Tom say he will help bob. Bob {{CortexExtra|name=Wouldn't give Tom the TIme In a Clock Factory|value=4}}. But always says {{CortexExtra|name=I Trust Bob Implicity|value=10}}. Bob gets a {{D10}}, because Tom gives it his all when helping Bob out. Now, when Tom is trying to do a thing, and Bob helps out... weeeellll.... |
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| == Signature Assets == | | == Signature Assets == |