Difference between revisions of "Genesys:Careers"
(→Doctor) |
(→Leader) |
||
Line 28: | Line 28: | ||
Source: <span class="tooltip">GCRB<span class="tooltiptext">Genesys Core Rulebook</span></span> | Source: <span class="tooltip">GCRB<span class="tooltiptext">Genesys Core Rulebook</span></span> | ||
=Leader= | =Leader= | ||
+ | The Leader focuses on leading and directing their fellows, as well as interacting with others. Leaders have a knack for taking charge and overseeing a situation, but their methods of leadership can vary wildly. A Leader can be a kind and caring boss, a soft-spoken politician, or a military commander who believes in absolute discipline. | ||
+ | |||
+ | The Leader counts the following skills as career skills: '''Charm''', '''Coercion''', '''Cool''', '''Discipline''', '''Leadership''', ''''Melee''', '''Negotiation''', and '''Perception'''. Before spending experience during character creation, a Leader may choose four of their career skills and gain one rank in each of them. | ||
+ | |||
Source: <span class="tooltip">GCRB<span class="tooltiptext">Genesys Core Rulebook</span></span> | Source: <span class="tooltip">GCRB<span class="tooltiptext">Genesys Core Rulebook</span></span> | ||
+ | |||
=Merchant= | =Merchant= | ||
Source: <span class="tooltip">Starlight<span class="tooltiptext">Starlight</span></span> | Source: <span class="tooltip">Starlight<span class="tooltiptext">Starlight</span></span> |
Revision as of 21:47, 2 December 2018
Listed below are the Genesys classes available to ply in Starlight, along with their class skills.
Captain
Source: GCRBGenesys Core Rulebook
Doctor
The Doctor focuses their efforts on keeping themselves and their friends alive under dire circumstances. Doctors are good at keeping cool under pressure, maintaining focus, and – of course – healing. However these aren’t their only capabilities. Depending on their background and personality, Doctors can also be good negotiators, tough and durable medics, or even morally depraved surgeons with a penchant for experimenting on their patients.
The Doctor counts the following skills as career skills: Cool, Discipline, Knowledge, Medicine, Melee, Resilience, Survival and Vigilance. Before spending experience during character creation, a Doctor may choose four of their career skills and gain one rank in each of them.
Source: GCRBGenesys Core Rulebook
Entertainer
For the Entertainer, the whole world really is a stage. Whatever their chosen medium, these artists, actors, and musicians make their living brightening the day’s or others. However, there can be a lot more to these individuals than meets the eye, as some Entertainers use their acting skills to cover more serious agendas.
The entertainer counts the following skills as career skills: Charm, Coordination, Deception, Discipline, Leadership, Melee, Skullduggery, and Stealth. Before spending experience during character creation, an Entertainer may choose four of their career skills and gain one rank in each of them.
Source: GCRBGenesys Core Rulebook
Explorer
The Explorer is at home in the wild, able to handle anything the wilderness throws at them. Explorers tend to excel at surviving in the wilderness, and they often are pretty good with ranged weapons. Explorers may be military scouts, gruff and unsociable hunters, or people who just prefer living in the wild.
The Explorer counts the following skills as career skills: Athletics, Brawl, Coordination, Deception, Perception, Ranged (Heavy), Stealth and Survival. Before spending experience during character creation, an Explorer may choose four of their career skills and gain one rank in each of them.
Source: GCRBGenesys Core Rulebook
Hacker
Source: GCRBGenesys Core Rulebook
Leader
The Leader focuses on leading and directing their fellows, as well as interacting with others. Leaders have a knack for taking charge and overseeing a situation, but their methods of leadership can vary wildly. A Leader can be a kind and caring boss, a soft-spoken politician, or a military commander who believes in absolute discipline.
The Leader counts the following skills as career skills: Charm, Coercion, Cool, Discipline, Leadership, 'Melee, Negotiation, and Perception. Before spending experience during character creation, a Leader may choose four of their career skills and gain one rank in each of them.
Source: GCRBGenesys Core Rulebook
Merchant
Source: StarlightStarlight
Scoundrel
Source: GCRBGenesys Core Rulebook
Socialite
Source: GCRBGenesys Core Rulebook
Soldier
Source: GCRBGenesys Core Rulebook
Tradesperson
Source: GCRBGenesys Core Rulebook
Pilot
Source: GCRBGenesys Core Rulebook