Genesys:Careers

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Revision as of 21:47, 2 December 2018 by Stylo (talk | contribs) (→‎Leader)
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Listed below are the Genesys classes available to ply in Starlight, along with their class skills.


Captain

Source: GCRBGenesys Core Rulebook

Doctor

The Doctor focuses their efforts on keeping themselves and their friends alive under dire circumstances. Doctors are good at keeping cool under pressure, maintaining focus, and – of course – healing. However these aren’t their only capabilities. Depending on their background and personality, Doctors can also be good negotiators, tough and durable medics, or even morally depraved surgeons with a penchant for experimenting on their patients.

The Doctor counts the following skills as career skills: Cool, Discipline, Knowledge, Medicine, Melee, Resilience, Survival and Vigilance. Before spending experience during character creation, a Doctor may choose four of their career skills and gain one rank in each of them.

Source: GCRBGenesys Core Rulebook

Entertainer

For the Entertainer, the whole world really is a stage. Whatever their chosen medium, these artists, actors, and musicians make their living brightening the day’s or others. However, there can be a lot more to these individuals than meets the eye, as some Entertainers use their acting skills to cover more serious agendas.

The entertainer counts the following skills as career skills: Charm, Coordination, Deception, Discipline, Leadership, Melee, Skullduggery, and Stealth. Before spending experience during character creation, an Entertainer may choose four of their career skills and gain one rank in each of them.

Source: GCRBGenesys Core Rulebook

Explorer

The Explorer is at home in the wild, able to handle anything the wilderness throws at them. Explorers tend to excel at surviving in the wilderness, and they often are pretty good with ranged weapons. Explorers may be military scouts, gruff and unsociable hunters, or people who just prefer living in the wild.

The Explorer counts the following skills as career skills: Athletics, Brawl, Coordination, Deception, Perception, Ranged (Heavy), Stealth and Survival. Before spending experience during character creation, an Explorer may choose four of their career skills and gain one rank in each of them.

Source: GCRBGenesys Core Rulebook

Hacker

Source: GCRBGenesys Core Rulebook

Leader

The Leader focuses on leading and directing their fellows, as well as interacting with others. Leaders have a knack for taking charge and overseeing a situation, but their methods of leadership can vary wildly. A Leader can be a kind and caring boss, a soft-spoken politician, or a military commander who believes in absolute discipline.

The Leader counts the following skills as career skills: Charm, Coercion, Cool, Discipline, Leadership, 'Melee, Negotiation, and Perception. Before spending experience during character creation, a Leader may choose four of their career skills and gain one rank in each of them.

Source: GCRBGenesys Core Rulebook

Merchant

Source: StarlightStarlight

Scoundrel

Source: GCRBGenesys Core Rulebook

Socialite

Source: GCRBGenesys Core Rulebook

Soldier

Source: GCRBGenesys Core Rulebook

Tradesperson

Source: GCRBGenesys Core Rulebook

Pilot

Source: GCRBGenesys Core Rulebook