Difference between revisions of "Genesys:Equipment"

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While wearing a backpack, your character increases their encumbrance threshold by 4.
 
While wearing a backpack, your character increases their encumbrance threshold by 4.
  
===Painkiller===
+
===Nano-healer===
What is painkiller
+
A nano-healer is a small, single use object roughly the size and the shape of an asthma inhaler. It contains a small, one-use dose of nano-machines that patch up and heal open wounds. Using a nano-healer requires one maneuver for a character to apply it either to themselves or another engaged character. The nano-healer is consumed in the process, and the character immediately heals 5 wounds. While a character can use multiple nano-healers, this provides diminishing returns. Each nano-healer after the first heals one wound fewer. A second nano-healer heals 4 wounds, a third heals 3, and so on. Using a sixth nano-healer in a day has no further effect. After one day, the lingering effects of the nano-healer wears off, and the character may use nano-healers again with their normal effect. See page 116 of the Genesys Core Rulebook for more information on nano-healers and healing.
 +
 
 
===Rope===
 
===Rope===
 
What is rope.
 
What is rope.

Revision as of 00:24, 29 November 2018

Item List
Item Encumbrance Price Rairty
Backpack +4 50 3
Painkiller 0 25 2
Rope 1 3 1

Item Descriptions

Backpack

While wearing a backpack, your character increases their encumbrance threshold by 4.

Nano-healer

A nano-healer is a small, single use object roughly the size and the shape of an asthma inhaler. It contains a small, one-use dose of nano-machines that patch up and heal open wounds. Using a nano-healer requires one maneuver for a character to apply it either to themselves or another engaged character. The nano-healer is consumed in the process, and the character immediately heals 5 wounds. While a character can use multiple nano-healers, this provides diminishing returns. Each nano-healer after the first heals one wound fewer. A second nano-healer heals 4 wounds, a third heals 3, and so on. Using a sixth nano-healer in a day has no further effect. After one day, the lingering effects of the nano-healer wears off, and the character may use nano-healers again with their normal effect. See page 116 of the Genesys Core Rulebook for more information on nano-healers and healing.

Rope

What is rope.