Difference between revisions of "Genesys:Equipment"
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===Rope=== | ===Rope=== | ||
− | Despite the wondrous technological advances of {{ | + | Despite the wondrous technological advances of {{STARLIGHTYEAR}}, sometimes you just need a good piece of rope to help you climb up to difficult spots. |
[[Category:Genesys]] | [[Category:Genesys]] | ||
[[Category:Unfinished Pages]] | [[Category:Unfinished Pages]] |
Revision as of 00:26, 29 November 2018
Item | Encumbrance | Price | Rairty |
---|---|---|---|
Backpack | +4 | 50 | 3 |
Nano-healer | 0 | 25 | 2 |
Rope | 1 | 3 | 1 |
Item Descriptions
Backpack
While wearing a backpack, your character increases their encumbrance threshold by 4.
Nano-healer
A nano-healer is a small, single use object roughly the size and the shape of an asthma inhaler. It contains a small, one-use dose of nano-machines that patch up and heal open wounds. Using a nano-healer requires one maneuver for a character to apply it either to themselves or another engaged character. The nano-healer is consumed in the process, and the character immediately heals 5 wounds. While a character can use multiple nano-healers, this provides diminishing returns. Each nano-healer after the first heals one wound fewer. A second nano-healer heals 4 wounds, a third heals 3, and so on. Using a sixth nano-healer in a day has no further effect. After one day, the lingering effects of the nano-healer wears off, and the character may use nano-healers again with their normal effect. See page 116 of the Genesys Core Rulebook for more information on nano-healers and healing.
Rope
Despite the wondrous technological advances of 2352, sometimes you just need a good piece of rope to help you climb up to difficult spots.