Changes

3,860 bytes added ,  02:37, 29 November 2018
no edit summary
Line 5: Line 5:  
!<span class= 'hed'>Encumbrance</span>
 
!<span class= 'hed'>Encumbrance</span>
 
!<span class= 'hed'>Price</span>
 
!<span class= 'hed'>Price</span>
!<span class= 'hed'>Rairty</span>
+
!<span class= 'hed'>Rarity</span>
 
|-
 
|-
 
|Backpack
 
|Backpack
Line 21: Line 21:  
|3
 
|3
 
|1
 
|1
 +
|-
 +
|Master PC
 +
|8
 +
|2000
 +
|5
 +
|-
 +
|Tablet PC
 +
|1
 +
|200
 +
|3
 +
|-
 +
|E-Paper
 +
|0
 +
|250
 +
|3
 +
|-
 +
|Atlas Ring
 +
|0
 +
|500
 +
|3
 +
|-
 +
!colspan=4 class='hed'|Cybernetic Implants
 +
|-
 +
|Cybernetic Arm or Leg
 +
| -
 +
|2000
 +
|5
 +
|-
 +
|Atlas Implant
 +
| -
 +
|2500
 +
|5
 +
|-
 +
|Cyber-eyes
 +
| -
 +
|800
 +
|5
 +
|-
 +
|Implant Armor
 +
| -
 +
|1000
 +
|5
 +
|-
 +
|Cyberorgan
 +
| -
 +
|750
 +
|5
 
|}
 
|}
   Line 33: Line 80:  
Despite the wondrous technological advances of {{STARLIGHTYEAR}}, sometimes you just need a good piece of rope to help you climb up to difficult spots.
 
Despite the wondrous technological advances of {{STARLIGHTYEAR}}, sometimes you just need a good piece of rope to help you climb up to difficult spots.
    +
===Master PC===
 +
Hackers use Master PCs to delve deep into the various computer nets and defeat the most dangerous firewalls and programs around the colonies. These things are big, with multiple monitor screens, towers full of electronics, and countless wires. They also come with a nano-interface.
 +
 +
A Master PC does everything a regular personal computer does. It also adds automatic {{success}} to any checks made to hack into protected servers, and adds automatic {{failure}} to any checks by opponents to hack into its own system.
 +
 +
===Tablet PC===
 +
Personal computing devices, Tablet PCs are small, handheld computers.
 +
 +
===E-Paper===
 +
E-Paper is a flexible, paper-thing e-reader type device, with limited writing inputs, but not much else.. Often network capable, e-paper is used mostly for paperwork, reading books and newspapers, and other such activities. More expensive models can be bought that can be folded and put into a pocket without damaging the device.
 +
 +
===Atlas Ring===
 +
A nano-interface ring that presses around the base of the skull that can connect wired or wirelessly with an object capable of nano-interfacing. They come in a variety of styles, such as a complete ring that covers the entire neck, to sleeker designed that hook over the ears and are just big enough to cover the back of the head.
 +
 +
===Cybernetics===
 +
Cybernetics can be used to replace or enhance lost limbs. Because of the requirement of man-machine interface with the cybernetic limb, the recipient of a cybernetic must also take the [[Nano-machines|Nano-Machine Infusion]] talent prior to implantation. Though cybernetic implants can enhance a character, each stat, skill, or characteristic can only be increased by +1 due to cybernetics, no matter how many different implants a character has.
 +
 +
====Cybernetic Arm or Leg====
 +
Besides replacing a missing limb, for an additional ⦻3000 [[Authorized Medium of Exchange|AMES]], a cybernetic arm or leg adds +1 to a character's Brawn or Agility rating (your choice when your character obtains the limb). If your character has one or more cybernetic arms, they decrease their strain threshold by one, and if they have one or more cybernetic legs, they decrease their strain threshold by one.
 +
 +
====Atlas Implant====
 +
An Atlas is a cerebral implant that acts as a permanently installed Atlas Ring. As long as an Atlas Ring is connected to a computer with a nano-interface (either wired or wirelessly), it increases your character's Intellect rating by one. If your character has an Atlas Implant, they decrease their strain threshold by one.
 +
 +
====Cybereyes====
 +
Cybernetic eyes provide +1 rank to your character's Perception and Vigilance, and remove {{setback}} added to their checks due to darkness. If your character has one or more cybereyes, they decrease their strain threshold by one.
 +
 +
====Implant Armor====
 +
Implant armor is added beneath your character's skin, giving them discreet protection. Implant armor provides +1 soak. If your character has implant armor, they decrease their strain threshold by one.
 +
 +
====Cyberorgans====
 +
Cyberorgans allow individuals to survive heart disease, lung cancer, and other deadly ailments. However these devices also can be bought as implants that improve performance for an additional ⦻3000 AMES. A cyberorgan provides either +2 wound threshold (this is a special exception to the +1 increase limit, but cannot be increased past +2), +1 Resilience or +1 Athletics (you choose when you buy the organ). For each cyberorgan your charcter has, the decrease their strain threshold by one.
    
[[Category:Genesys]]
 
[[Category:Genesys]]
 
[[Category:Unfinished Pages]]
 
[[Category:Unfinished Pages]]