Difference between revisions of "Template:Charsheet"

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|style="text-align:center"| Brawn ||style="text-align:center"| Agility ||style="text-align:center"| Intellect ||style="text-align:center"| Cunning ||style="text-align:center"|Willpower||style="text-align:center"|Presence
 
|style="text-align:center"| Brawn ||style="text-align:center"| Agility ||style="text-align:center"| Intellect ||style="text-align:center"| Cunning ||style="text-align:center"|Willpower||style="text-align:center"|Presence
 
|-
 
|-
|Alchemy (Int)|| Alchemy _Rank||DiceCalc||Brawl (Br)|| Brawl _Rank||DiceCalc
+
|Alchemy (Int)|| Alchemy_Rank||DiceCalc||Brawl (Br)|| Brawl _Rank||DiceCalc
 
|-
 
|-
|Astrocartography (Int)|| Astrocartography _Rank||DiceCalc||Gunnery (Ag)|| Gunnery _Rank||DiceCalc
+
|Astrocartography (Int)|| Astrocartography_Rank||DiceCalc||Gunnery (Ag)|| Gunnery _Rank||DiceCalc
 
|-
 
|-
|Athletics (Br)|| Athletics _Rank||DiceCalc||Melle (Br)|| Melle _Rank||DiceCalc
+
|Athletics (Br)|| Athletics_Rank||DiceCalc||Melle (Br)|| Melle _Rank||DiceCalc
 
|-
 
|-
|Computers (Int)|| Computers _Rank||DiceCalc||Melee-Heavy (Br)|| Melee-Heavy _Rank||DiceCalc
+
|Computers (Int)|| Computers_Rank||DiceCalc||Melee-Heavy (Br)|| Melee-Heavy _Rank||DiceCalc
 
|-
 
|-
|Cool (Pr)|| Cool _Rank||DiceCalc||Melee-Light (Br)|| Melee-Light _Rank||DiceCalc
+
|Cool (Pr)|| Cool_Rank||DiceCalc||Melee-Light (Br)|| Melee-Light _Rank||DiceCalc
 
|-
 
|-
|Coordination (Ag)|| Coordination _Rank||DiceCalc||Ranged (Ag)|| Ranged _Rank||DiceCalc
+
|Coordination (Ag)|| Coordination_Rank||DiceCalc||Ranged (Ag)|| Ranged _Rank||DiceCalc
 
|-
 
|-
|Discipline (Will)|| Discipline _Rank||DiceCalc||Ranged-Heavy (Ag)|| Ranged-Heavy _Rank||DiceCalc
+
|Discipline (Will)|| Discipline_Rank||DiceCalc||Ranged-Heavy (Ag)|| Ranged-Heavy _Rank||DiceCalc
 
|-
 
|-
|Driving (Ag)|| Driving _Rank||DiceCalc||Ranged-Light (Ag)|| Ranged-Light _Rank||DiceCalc
+
|Driving (Ag)|| Driving_Rank||DiceCalc||Ranged-Light (Ag)|| Ranged-Light _Rank||DiceCalc
 
|-
 
|-
|Mechanics (Int)|| Mechanics _Rank||DiceCalc||Charm (Pr)|| Charm _Rank||DiceCalc
+
|Mechanics (Int)|| Mechanics_Rank||DiceCalc||Charm (Pr)|| Charm _Rank||DiceCalc
 
|-
 
|-
|Medicine (Int)|| Medicine _Rank||DiceCalc||Coercion (Will)|| Coercion _Rank||DiceCalc
+
|Medicine (Int)|| Medicine_Rank||DiceCalc||Coercion (Will)|| Coercion _Rank||DiceCalc
 
|-
 
|-
|Operating (Int)|| Operating _Rank||DiceCalc||Deception (Cun)|| Deception _Rank||DiceCalc
+
|Operating (Int)|| Operating_Rank||DiceCalc||Deception (Cun)|| Deception _Rank||DiceCalc
 
|-
 
|-
|Perception (Cun)|| Perception _Rank||DiceCalc||Leadership (Pr)|| Leadership _Rank||DiceCalc
+
|Perception (Cun)|| Perception_Rank||DiceCalc||Leadership (Pr)|| Leadership _Rank||DiceCalc
 
|-
 
|-
|Piloting (Ag)|| Piloting _Rank||DiceCalc||Negotiation (Pr)|| Negotiation _Rank||DiceCalc
+
|Piloting (Ag)|| Piloting_Rank||DiceCalc||Negotiation (Pr)|| Negotiation _Rank||DiceCalc
 
|-
 
|-
|Resilience (Br)|| Resilience _Rank||DiceCalc||Knowledge (Int)|| Knowledge _Rank||DiceCalc
+
|Resilience (Br)|| Resilience_Rank||DiceCalc||Knowledge (Int)|| Knowledge _Rank||DiceCalc
 
|-
 
|-
|Riding (Ag)|| Riding _Rank||DiceCalc||||||
+
|Riding (Ag)|| Riding_Rank||DiceCalc||||||
 
|-
 
|-
|Skullduggery (Cun)|| Skullduggery _Rank||DiceCalc||||||
+
|Skullduggery (Cun)|| Skullduggery_Rank||DiceCalc||||||
 
|-
 
|-
|Stealth (Ag)|| Stealth _Rank||DiceCalc||||||
+
|Stealth (Ag)|| Stealth_Rank||DiceCalc||||||
 
|-
 
|-
|Streetwise (Cun)|| Streetwise _Rank||DiceCalc||||||
+
|Streetwise (Cun)|| Streetwise_Rank||DiceCalc||||||
 
|-
 
|-
|Survival (Cun)|| Survival _Rank||DiceCalc||||||
+
|Survival (Cun)|| Survival_Rank||DiceCalc||||||
 
|-
 
|-
|Vigilance (Will)|| Vigilance _Rank||DiceCalc||||||
+
|Vigilance (Will)|| Vigilance_Rank||DiceCalc||||||
 
|}
 
|}
 
[[File:AbilDie.png]]
 
[[File:AbilDie.png]]
 
[[File:ProfDie.png]]
 
[[File:ProfDie.png]]

Revision as of 02:18, 17 October 2018

Soak Value Wound
Threshold
Strain
Threshold
Ranged
Defense
Melee
Defense
soak amt wounds strain DefanseRange Defense Melee
Brawn Agility Intellect Cunning Willpower Presence
Alchemy (Int) Alchemy_Rank DiceCalc Brawl (Br) Brawl _Rank DiceCalc
Astrocartography (Int) Astrocartography_Rank DiceCalc Gunnery (Ag) Gunnery _Rank DiceCalc
Athletics (Br) Athletics_Rank DiceCalc Melle (Br) Melle _Rank DiceCalc
Computers (Int) Computers_Rank DiceCalc Melee-Heavy (Br) Melee-Heavy _Rank DiceCalc
Cool (Pr) Cool_Rank DiceCalc Melee-Light (Br) Melee-Light _Rank DiceCalc
Coordination (Ag) Coordination_Rank DiceCalc Ranged (Ag) Ranged _Rank DiceCalc
Discipline (Will) Discipline_Rank DiceCalc Ranged-Heavy (Ag) Ranged-Heavy _Rank DiceCalc
Driving (Ag) Driving_Rank DiceCalc Ranged-Light (Ag) Ranged-Light _Rank DiceCalc
Mechanics (Int) Mechanics_Rank DiceCalc Charm (Pr) Charm _Rank DiceCalc
Medicine (Int) Medicine_Rank DiceCalc Coercion (Will) Coercion _Rank DiceCalc
Operating (Int) Operating_Rank DiceCalc Deception (Cun) Deception _Rank DiceCalc
Perception (Cun) Perception_Rank DiceCalc Leadership (Pr) Leadership _Rank DiceCalc
Piloting (Ag) Piloting_Rank DiceCalc Negotiation (Pr) Negotiation _Rank DiceCalc
Resilience (Br) Resilience_Rank DiceCalc Knowledge (Int) Knowledge _Rank DiceCalc
Riding (Ag) Riding_Rank DiceCalc
Skullduggery (Cun) Skullduggery_Rank DiceCalc
Stealth (Ag) Stealth_Rank DiceCalc
Streetwise (Cun) Streetwise_Rank DiceCalc
Survival (Cun) Survival_Rank DiceCalc
Vigilance (Will) Vigilance_Rank DiceCalc

AbilDie.png ProfDie.png