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956 bytes added ,  11:32, 4 August 2023
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=== Recovering Stress ===
 
=== Recovering Stress ===
All stress die ratings are always stepped down by one during any scene specifically framed to act as a rest period, downtime, or transition between action-heavy scenes. If a character takes stress in one scene from a battle, and the next scene is another battle soon after the first without any time spent resting up, then no stress is recovered. To recover any remaining stress, use the guidelines for recovering complications on page 37.
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All stress die ratings are always stepped down by one during any scene specifically framed to act as a rest period, downtime, or transition between action-heavy scenes. If a character takes stress in one scene from a battle, and the next scene is another battle soon after the first without any time spent resting up, then no stress is recovered.  
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To recover any remaining stress, characters can attempt a recovery test vs a dice pool consisting of the stress die and a base difficulty of {{D8}}{{D8}}. The GM may rule that other traits affect the roll, similar to a standard test. The PC or their circumstances must be capable of improving the situation to make a roll.
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When the test is complete, one of the following happens:
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* If the PC beat the difficulty and the effect die is greater than the stress, the stress is eliminated.
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* If the PC beat the difficulty and the effect die is equal to or smaller than the stress, the stress is stepped down by one. Time must pass before another test can be made to recover the stress.
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* If the PC failed to beat the difficulty, the stress remains as it is.
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* If the PC beat the difficulty but rolled a hitch, the GM may hand over a {{PP}} and introduce a new stress or complication related to the one that was just recovered.
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* If the PC failed to beat the difficulty and rolled a hitch, the stress is stepped up by one step for every hitch rolled.
    
=== Stressed Out ===
 
=== Stressed Out ===

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