Starlight:As Conspiracies Unwind

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Episode 11: Running From Ghosts and Shadows (And It Scares the Hell Out of Me) Return to Episode List Episode 13: Let's Conspire To Ignite
November 18, 2016 – Episode 12: As Conspiracies Unwind

Game Outline

  1. Mutiny
    1. An alarm begins to sound, rousing you all from sleep. A quick glance at the clock shows it's 0400.
      1. As you scramble out of bed to see what's happening Barnabas busts into the room .
      2. "Get up. Move now, we need to get you out of here. They're going to be coming for you."
      3. "There's no time to explain, but the Senator's done something. I barely got away before they got me, and I know they'll be coming for you."
      4. Only enough time to grab 1 or two things.
      5. In the hallway, a decompression door has been triggered just up the hall from their room. "That'll only hold them for so long." Barnabas starts removing plates from the maintenance access hatch on the wall.
      6. "I don't know where this hatch goes, but get in. But once you get some place safe, make your way to a weapons locker. Now move. I've got to distract them long enough so you can get away."
    2. Find way through access tunnels will require skill challenge.
      1. Athletics (average)
      2. Coordination (hard)
      3. Discipline (average) – keeping from making noises, etc.
      4. Mechanics (average) – navigation
      5. Stealth (average)
      6. Failures and setbacks determine if there's a contingent ready to take them and the number when they reach the docking bay
    3. Tunnel leads to rear docking bay
      1. Docking bay is devoid of people (unless there's failures and setbacks above)
    4. Announcement by the senator:
      1. "Crew of the Starlight. This is Senator Heinrich Auttenberg. I, along with Commander Langer, have taken control of the ship. All crew members are to report to the bridge to be briefed on the situation. That is all.
    5. Barnabas wait for player reactions
      1. "I don't believe that, not one second. Why wouldn't the Commander make a an announcement. Besides, mutiny, no matter who's behind it, is still criminal.
    6. Ship computers and communication are on lock down, stating only "executive lock". Nicks' character would know only the XO and captain can put a lock on the system.
    7. Lopes should know about aft weapons locker – he did plenty of time there with Langer during his punishment.
  2. Locating the Commander (and weapons)
    1. Commander Langer is near the after weapons locker.
      1. The weapon locker is located at the end of a hallway. Perception checks (hard) to figure out someone is hiding in one of the side-doors of the hallway
      2. Failure above, the group is surprised by the Commander. She leaps from the side door and tells them all to freeze.
        1. Commander Langer stands before/behind you, pistol at the ready. "Hold it right there and don't make any sudden moves. What are you doing here?"
        2. She's been able to escape capture, as she was awake as the mutiny took place. They sent two men to detain her, but they weren't enough.
      3. She has nothing to do with the mutiny
      4. Will unlock weapons lockers, hands out stunning weapons, but does give them pistols. Insists deadly force is only a last resort
        1. "the last this we need is to be killing other crew members, no matter who they side with"
        2. Stun Shot Gun x 1
        3. Stun Gun x4
        4. M1911 x4
        5. Stun grenade x 1
        6. Medpack x1
        7. Stimpack x4 (they can try to scrounge for more)
      5. Her plan: she can't unlock the computers, which means somehow the senator has gotten executive control over Mikaboshi.
      6. Need to find Professor Sikarna – he helped build Mikaboshi, and may know some way to bypass the security
      7. First place to check will be the brig.
  3. The prisoners (Sikarna & Tobias)
    1. Six guarding the brig. The PCs could attack directly, or they could think of another plan to capture the guards
      1. Brig is located in a stowage area of the ship. It's not normally guarded unless there are prisoners. Which may be the case now. The brig is flanked on two sides by storage, storage is on the other side of the hallway from it, and to the behind the brig is the engine room
    2. Sikarna and Tobias are prisoners, as well as Kalu Venn, Arvis Mal, & Jenbo Barcoa.
      1. Kalu Venn is gung ho to help the PCs
      2. Arvis Mal disagrees – this struggle is in part because of our presence here. If they resolve it with our help, it may only strengthen the position of the dissidents. They must do this themselves.
      3. Jenbo looks sad, and says he agrees. Kalu says he, for the first time, also agrees with a politician. Though he will help if they insist, he thinks it may not be the best course of action.
    3. Sikarna says he doesn't know of any way of breaking into the system.
      1. This is when Tobias speaks up, about the mission he was given by his commander. He never did it, but thinks maybe the data module he was given to break into the computer could help.
    4. PC's need to go to Rolden's room to retrieve the drive.
    5. Another group of enemies
      1. Fight or figure out another way?
    6. Also run into Goldstein, and the small group of loyalists he's gotten together. They hold the commissary and are stopping people from going to the bridge
      1. "I don't' know. If I get solid proof, udder den dat yammering kraut, to prove that the commander has … done this… well, I'll turn m'self in. I respect ‘er too much to go against her, but… I won't ‘elp ‘er"
      2. He is also protecting the bulk of the civilians.
  4. Planning
    1. With Rolden's data stick, Sikarna is able to get rudimentary control of the computer, but he's still being locked out for the most part.
    2. He's able to trace the announcement by the senator – the captain's quarters. There's only one elevator that goes to the captain's quarters, so they'll be able to protect it.
    3. Suggests another route, more adventures through the access hatches, to a weak part in a the wall. Will need to blow a hole in the wall.
    4. Open to other suggestions
    5. Still doesn't have control of comm system – perhaps a PC could think of using the comm. System from an MS as a "hub" to speak to each other on their commlinks. Have to think of a way to make them think of that.
  5. Assault
    1. The captain's quarters are, in a word, opulent. Large comfortable couches, wood paneling, etc.
      1. Barnabas is being held captive here. He will have gotten captured at some point, and they would have brought him here for questioning to find out where the PCs are
        1. He's tied up to a chair, and has some bruises, etc.
    2. His bedroom is even nicer, with the largest bed they've ever seen, and an impressive AV suite.
    3. Fight with the senator's guards
    4. "Fight" with the senator
      1. Senator has the captain at gunpoint, when they open the door, he points the gun at the captain and tells them not to come any further.
      2. "it's simple, we land the ship and the old man lives."
      3. The captain smiles at the PCs and waves at them. "Hello young men!"
      4. PCs notice the senator's gun is empty (no magazine, slide is back). Also, the senator appears to be handcuffed to the bed.
      5. How do the PCs handle this situation?
      6. Either way, the Captain gets up, unlocks the computer, and informs the ship that he's back in control. Calls for for those who sides with the senator to put down their arms, and they will not be court marshaled. "Thanks to the fast response of the young men who pilot the Alexanders, we have once again been saved from, this time, an internal threat. To them we should all be grateful."

Game Files

Musical Inspiration
Song: Exo-Politics Genius.png
Artist: Muse
Album: Black Holes and Revelations
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